Experiments and Role Board Games as a Supporting Tool for Environmental Government and Planning
To face current environmental issues such as climate change measures of broad variety are applied in environmental government and planning. These measures are expected to alter people’s behaviour and consequently contribute to intended changes in environmental policy. However, human factor can have a large influence not only on the overall effect, but also on the cost of direct measures introduced by environmental planning. In many cases, it can be observed that the effectiveness of these measures and policies is highly dependent on human behaviour. Nonetheless, it is extremely difficult to predict a variable such as human behaviour because human decision-making is affected by a wide range of aspects and preferences. Therefore, it is not desirable to implement such policies directly. One of the tools that can be used to reduce the insecurity of designing new measures is application of experiments and games in both laboratory and field conditions. It is possible to confirm or deny behaviour predictions based on the results of games and experiments. In a case of a role board game the benefits extend to supporting education and raising awareness of environmental topics.
This session aims to explore opportunities provided by games and experiments in connection to environmental policy and government.
The most appropriate format for this kind of session is to merge two session slots together. Traditional oral presentations will take place in the first part as the theoretical background during which 3-5 experiments or games will be introduced. Playing of 2 or 3 games will cover the second part. The other option is to change the order and start with games and then move to scientific contribution in a form of presentations.